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Patterns · last 5 events · Dimir Tempo

Avoid
Mistakes and patterns to stop repeating
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
Continue
Plays and decisions that are working
Applied early clock with threat + counter backup — opponent never stabilized.
Played around Daze by waiting a turn and threatening two spells the same turn.
Recognized when to stop fighting counter wars and just let the threat resolve.
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
Build
Skills and areas to actively develop
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
Practice the Sneak & Show matchup with the Force/Daze + clock plan — too many losses to Sneak Attack.
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?

All reflections · 337 entries

MTGO Legacy League· 29 Apr 26View event →
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR1 · Sneak & Show
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR2 · Dimir Tempo
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR4 · Other / Unknown
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR5 · Eldrazi
Card Cabin Legacy· 28 Apr 26View event →
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR1 · Sultai / BUG Midrange
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR2 · Painter
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR4 · Reanimator
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR5 · Doomsday
MTGO Legacy League· 26 Apr 26View event →
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR2 · Reanimator
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR3 · Delver (RUG / Temur)
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR4 · Sneak & Show
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR5 · Lands
Legacy League Cologne· 25 Apr 26View event →
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR4 · Eldrazi
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR5 · Death & Taxes
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR6 · Doomsday
Practice the Sneak & Show matchup with the Force/Daze + clock plan — too many losses to Sneak Attack.
BuildR7 · Delver (Grixis)
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR8 · Stoneblade
MTGO Legacy League· 22 Apr 26View event →
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR1 · Initiative / White Stompy
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR2 · Eldrazi
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR4 · Reanimator
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR5 · Death & Taxes
Tuesday Night Legacy· 21 Apr 26View event →
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR1 · Death & Taxes
Practice Miracles games — struggled with Predict vs Terminus sequencing.
BuildR2 · Delver (RUG / Temur)
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR3 · 8-Cast
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR6 · Delver (RUG / Temur)
MTGO Legacy League· 19 Apr 26View event →
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR1 · Reanimator
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR2 · Delver (Grixis)
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR3 · Reanimator
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR5 · Lands
Eternal Masters League· 18 Apr 26View event →
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR2 · Initiative / White Stompy
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR3 · Burn
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR4 · Eldrazi & Taxes
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR7 · Sneak & Show
Build a clearer mulligan rule for the Lands matchup — when does a slow hand beat a fast no-disruption hand?
BuildR8 · Reanimator
MTGO Legacy League· 15 Apr 26View event →
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR1 · ANT (Ad Nauseam Tendrils)
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR3 · Delver (Grixis)
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR4 · Initiative / White Stompy
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR5 · Delver (Grixis)
Local Legacy League· 14 Apr 26View event →
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR1 · Reanimator
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR2 · Reanimator
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR4 · Other / Unknown
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR5 · Death & Taxes
MTGO Legacy League· 12 Apr 26View event →
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR1 · Delver (Grixis)
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR3 · 8-Cast
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR4 · Reanimator
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR5 · Delver (Grixis)
Grand Trial Legacy· 11 Apr 26View event →
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR1 · Initiative / White Stompy
Practice the Sneak & Show matchup with the Force/Daze + clock plan — too many losses to Sneak Attack.
BuildR4 · Sultai / BUG Midrange
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR5 · Death & Taxes
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR7 · Dimir Tempo
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR8 · Death & Taxes
MTGO Legacy League· 8 Apr 26View event →
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR1 · Delver (Grixis)
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR2 · Painter
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR3 · Eldrazi
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR5 · Reanimator
Card Cabin Legacy· 7 Apr 26View event →
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR2 · Delver (RUG / Temur)
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR3 · Delver (Grixis)
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR5 · 8-Cast
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR6 · Reanimator
MTGO Legacy League· 5 Apr 26View event →
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR1 · Eldrazi
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR2 · ANT (Ad Nauseam Tendrils)
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR3 · Reanimator
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR4 · 8-Cast
Sunday Legacy Challenge· 4 Apr 26View event →
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR4 · Initiative / White Stompy
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR5 · Reanimator
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR6 · Miracles
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR7 · Death & Taxes
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR8 · Depths (Dark Depths combo)
MTGO Legacy League· 1 Apr 26View event →
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR2 · Initiative / White Stompy
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR3 · Initiative / White Stompy
Practice Miracles games — struggled with Predict vs Terminus sequencing.
BuildR4 · Painter
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR5 · Burn
Tuesday Night Legacy· 31 Mar 26View event →
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR1 · Delver (RUG / Temur)
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR3 · Sultai / BUG Midrange
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR4 · Sultai / BUG Midrange
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR5 · Initiative / White Stompy
MTGO Legacy League· 29 Mar 26View event →
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR1 · ANT (Ad Nauseam Tendrils)
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR3 · Dimir Tempo
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR4 · Delver (RUG / Temur)
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR5 · Death & Taxes
Legacy Classic Munich· 28 Mar 26View event →
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR1 · Initiative / White Stompy
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR3 · Eldrazi
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR4 · Delver (Grixis)
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR5 · Delver (RUG / Temur)
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR8 · Delver (Grixis)
MTGO Legacy League· 25 Mar 26View event →
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR1 · Depths (Dark Depths combo)
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR3 · Doomsday
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR4 · Painter
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR5 · Other / Unknown
Local Legacy League· 24 Mar 26View event →
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR1 · Dimir Tempo
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR3 · Delver (RUG / Temur)
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR4 · Dimir Tempo
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR5 · Death & Taxes
MTGO Legacy League· 22 Mar 26View event →
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR1 · Eldrazi & Taxes
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR2 · Reanimator
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR3 · 8-Cast
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR5 · ANT (Ad Nauseam Tendrils)
Legacy Classic Stuttgart· 21 Mar 26View event →
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR1 · Lands
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR4 · Death & Taxes
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR5 · Miracles
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR6 · Initiative / White Stompy
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR8 · Painter
MTGO Legacy League· 18 Mar 26View event →
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR1 · Sneak & Show
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR2 · Doomsday
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR3 · 8-Cast
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR4 · Initiative / White Stompy
Card Cabin Legacy· 17 Mar 26View event →
Brainstormed on my own turn into a topdeck lock — should have waited for their EOT.
AvoidR1 · Delver (RUG / Temur)
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR2 · Delver (Grixis)
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR3 · Stoneblade
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR6 · Delver (RUG / Temur)
MTGO Legacy League· 15 Mar 26View event →
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR1 · 8-Cast
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR2 · Eldrazi
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR4 · Lands
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR5 · Death & Taxes
Legacy Open Hamburg· 14 Mar 26View event →
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR3 · Initiative / White Stompy
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR4 · Initiative / White Stompy
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR5 · Delver (RUG / Temur)
Build a clearer mulligan rule for the Lands matchup — when does a slow hand beat a fast no-disruption hand?
BuildR6 · Delver (Grixis)
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR8 · Reanimator
MTGO Legacy League· 11 Mar 26View event →
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR2 · Delver (Grixis)
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR3 · Eldrazi & Taxes
Practice Miracles games — struggled with Predict vs Terminus sequencing.
BuildR4 · Delver (Grixis)
Brainstormed on my own turn into a topdeck lock — should have waited for their EOT.
AvoidR5 · Death & Taxes
Tuesday Night Legacy· 10 Mar 26View event →
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR3 · 8-Cast
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR4 · ANT (Ad Nauseam Tendrils)
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR5 · Reanimator
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR6 · Painter
MTGO Legacy League· 8 Mar 26View event →
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR1 · Lands
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR2 · ANT (Ad Nauseam Tendrils)
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR3 · Initiative / White Stompy
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR4 · TES (The EPIC Storm)
Legacy Open Berlin· 7 Mar 26View event →
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR1 · ANT (Ad Nauseam Tendrils)
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR2 · TES (The EPIC Storm)
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR4 · Miracles
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR7 · Reanimator
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR8 · Doomsday
MTGO Legacy League· 4 Mar 26View event →
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR1 · Depths (Dark Depths combo)
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR2 · Initiative / White Stompy
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR3 · 8-Cast
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR5 · Painter
Local Legacy League· 3 Mar 26View event →
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR1 · Doomsday
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR2 · ANT (Ad Nauseam Tendrils)
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR4 · ANT (Ad Nauseam Tendrils)
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR5 · Reanimator
MTGO Legacy League· 1 Mar 26View event →
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR1 · Other / Unknown
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR2 · Initiative / White Stompy
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR4 · Death & Taxes
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR5 · Miracles
EW Qualifier Zurich· 28 Feb 26View event →
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR1 · Death & Taxes
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR4 · Doomsday
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR5 · ANT (Ad Nauseam Tendrils)
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR6 · Reanimator
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR7 · Reanimator
MTGO Legacy League· 25 Feb 26View event →
Brainstormed on my own turn into a topdeck lock — should have waited for their EOT.
AvoidR1 · Reanimator
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR3 · Death & Taxes
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR4 · Initiative / White Stompy
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR5 · Stoneblade
Card Cabin Legacy· 24 Feb 26View event →
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR2 · Death & Taxes
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR3 · Reanimator
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR4 · Initiative / White Stompy
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR5 · Initiative / White Stompy
MTGO Legacy League· 22 Feb 26View event →
Practice the Sneak & Show matchup with the Force/Daze + clock plan — too many losses to Sneak Attack.
BuildR1 · Reanimator
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR2 · Miracles
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR4 · ANT (Ad Nauseam Tendrils)
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR5 · Death & Taxes
EW Qualifier FRA· 21 Feb 26View event →
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR1 · Initiative / White Stompy
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR2 · Initiative / White Stompy
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR4 · Initiative / White Stompy
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR5 · Delver (RUG / Temur)
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR7 · Painter
MTGO Legacy League· 18 Feb 26View event →
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR1 · 8-Cast
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR2 · Painter
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR3 · Burn
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR4 · Depths (Dark Depths combo)
Tuesday Night Legacy· 17 Feb 26View event →
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR1 · Death & Taxes
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR2 · 8-Cast
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR3 · Painter
Practice the Sneak & Show matchup with the Force/Daze + clock plan — too many losses to Sneak Attack.
BuildR6 · Delver (Grixis)
MTGO Legacy League· 15 Feb 26View event →
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR1 · Doomsday
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR3 · Other / Unknown
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR4 · Stoneblade
Build a clearer mulligan rule for the Lands matchup — when does a slow hand beat a fast no-disruption hand?
BuildR5 · Miracles
MKM Series Legacy Frankfurt· 14 Feb 26View event →
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR3 · Dredge
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR4 · Initiative / White Stompy
Practice the Sneak & Show matchup with the Force/Daze + clock plan — too many losses to Sneak Attack.
BuildR6 · ANT (Ad Nauseam Tendrils)
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR7 · Bant Control
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR8 · Reanimator
MTGO Legacy League· 11 Feb 26View event →
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR1 · Reanimator
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR3 · Dimir Tempo
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR4 · TES (The EPIC Storm)
Brainstormed on my own turn into a topdeck lock — should have waited for their EOT.
AvoidR5 · Delver (RUG / Temur)
Local Legacy League· 10 Feb 26View event →
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR1 · Lands
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR2 · ANT (Ad Nauseam Tendrils)
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR3 · Dimir Tempo
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR5 · Death & Taxes
MTGO Legacy League· 8 Feb 26View event →
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR1 · Depths (Dark Depths combo)
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR3 · Doomsday
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR4 · Sultai / BUG Midrange
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR5 · Initiative / White Stompy
Bazaar of Moxen Open· 7 Feb 26View event →
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR2 · Burn
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR4 · Eldrazi & Taxes
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR5 · Death & Taxes
Practice the Sneak & Show matchup with the Force/Daze + clock plan — too many losses to Sneak Attack.
BuildR6 · Sneak & Show
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR7 · Stoneblade
MTGO Legacy League· 4 Feb 26View event →
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR1 · Bant Control
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR3 · Delver (Grixis)
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR4 · Doomsday
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR5 · Reanimator
Card Cabin Legacy· 3 Feb 26View event →
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR1 · Dimir Tempo
Build a clearer mulligan rule for the Lands matchup — when does a slow hand beat a fast no-disruption hand?
BuildR2 · ANT (Ad Nauseam Tendrils)
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR3 · Painter
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR5 · 8-Cast
MTGO Legacy League· 1 Feb 26View event →
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR1 · Death & Taxes
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR3 · Lands
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR4 · Death & Taxes
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR5 · ANT (Ad Nauseam Tendrils)
Legacy League Cologne· 31 Jan 26View event →
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR1 · Miracles
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR4 · Death & Taxes
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR5 · Other / Unknown
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR6 · Doomsday
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR8 · Doomsday
MTGO Legacy League· 28 Jan 26View event →
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR1 · TES (The EPIC Storm)
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR3 · Delver (Grixis)
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR4 · TES (The EPIC Storm)
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR5 · Initiative / White Stompy
Tuesday Night Legacy· 27 Jan 26View event →
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR2 · Sneak & Show
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR3 · Delver (Grixis)
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR5 · Bant Control
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR6 · Doomsday
Eternal Masters League· 24 Jan 26View event →
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR2 · Reanimator
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR4 · Delver (RUG / Temur)
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR5 · Lands
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR6 · TES (The EPIC Storm)
Build a clearer mulligan rule for the Lands matchup — when does a slow hand beat a fast no-disruption hand?
BuildR7 · Reanimator
Local Legacy League· 20 Jan 26View event →
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR1 · Initiative / White Stompy
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR3 · Doomsday
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR4 · Death & Taxes
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR6 · ANT (Ad Nauseam Tendrils)
Grand Trial Legacy· 17 Jan 26View event →
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR1 · Reanimator
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR2 · 8-Cast
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR3 · Burn
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR5 · 8-Cast
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR6 · Reanimator
Card Cabin Legacy· 13 Jan 26View event →
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR3 · Delver (Grixis)
Build a clearer mulligan rule for the Lands matchup — when does a slow hand beat a fast no-disruption hand?
BuildR4 · Doomsday
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR5 · 8-Cast
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR6 · Lands
Sunday Legacy Challenge· 10 Jan 26View event →
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR1 · Bant Control
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR2 · Delver (Grixis)
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR3 · Death & Taxes
Build a clearer mulligan rule for the Lands matchup — when does a slow hand beat a fast no-disruption hand?
BuildR7 · Initiative / White Stompy
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR8 · Other / Unknown
Tuesday Night Legacy· 6 Jan 26View event →
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR1 · Initiative / White Stompy
Practice the Sneak & Show matchup with the Force/Daze + clock plan — too many losses to Sneak Attack.
BuildR3 · Lands
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR5 · Eldrazi & Taxes
Practice Miracles games — struggled with Predict vs Terminus sequencing.
BuildR6 · Delver (Grixis)
Legacy Classic Munich· 3 Jan 26View event →
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR4 · Stoneblade
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR5 · Bant Control
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR6 · Death & Taxes
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR7 · Death & Taxes
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR8 · Eldrazi & Taxes
Local Legacy League· 30 Dec 25View event →
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR1 · Death & Taxes
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR2 · Initiative / White Stompy
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR3 · Sultai / BUG Midrange
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR4 · Painter
Legacy Classic Stuttgart· 27 Dec 25View event →
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR1 · Death & Taxes
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR2 · Initiative / White Stompy
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR6 · Death & Taxes
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR7 · Initiative / White Stompy
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR8 · Lands
Card Cabin Legacy· 23 Dec 25View event →
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR1 · ANT (Ad Nauseam Tendrils)
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR2 · Reanimator
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR4 · Delver (RUG / Temur)
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR5 · Delver (RUG / Temur)
Legacy Open Hamburg· 20 Dec 25View event →
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR2 · Delver (RUG / Temur)
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR5 · Reanimator
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR6 · Painter
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR7 · Eldrazi & Taxes
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR8 · Dredge
Tuesday Night Legacy· 16 Dec 25View event →
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR1 · Delver (RUG / Temur)
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR4 · Eldrazi
Cast Ponder before Brainstorm — wasted the Brainstorm shuffle on the same fixed top.
AvoidR5 · Doomsday
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR6 · Sneak & Show
Legacy Open Berlin· 13 Dec 25View event →
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR2 · Sneak & Show
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR3 · Death & Taxes
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR5 · Reanimator
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR7 · ANT (Ad Nauseam Tendrils)
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR8 · TES (The EPIC Storm)
Local Legacy League· 9 Dec 25View event →
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR3 · Delver (RUG / Temur)
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR4 · Dimir Tempo
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR5 · Lands
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR6 · Painter
EW Qualifier Zurich· 6 Dec 25View event →
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR2 · Initiative / White Stompy
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR4 · Reanimator
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR6 · Initiative / White Stompy
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR7 · Depths (Dark Depths combo)
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR8 · TES (The EPIC Storm)
Card Cabin Legacy· 2 Dec 25View event →
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR1 · Death & Taxes
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR2 · ANT (Ad Nauseam Tendrils)
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR3 · Reanimator
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR5 · Reanimator
EW Qualifier FRA· 29 Nov 25View event →
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR1 · Delver (RUG / Temur)
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR3 · Death & Taxes
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR6 · Painter
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR7 · Painter
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR8 · Lands
Tuesday Night Legacy· 25 Nov 25View event →
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR1 · Lands
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR2 · Painter
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR4 · Delver (RUG / Temur)
Cast Ponder before Brainstorm — wasted the Brainstorm shuffle on the same fixed top.
AvoidR6 · Initiative / White Stompy
MKM Series Legacy Frankfurt· 22 Nov 25View event →
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR2 · Reanimator
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR4 · Death & Taxes
Cast Ponder before Brainstorm — wasted the Brainstorm shuffle on the same fixed top.
AvoidR5 · Initiative / White Stompy
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR6 · Sultai / BUG Midrange
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR7 · Delver (Grixis)
Local Legacy League· 18 Nov 25View event →
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR1 · Stoneblade
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR3 · Delver (RUG / Temur)
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR4 · Initiative / White Stompy
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR5 · Miracles
Bazaar of Moxen Open· 15 Nov 25View event →
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR2 · Eldrazi
Build a clearer mulligan rule for the Lands matchup — when does a slow hand beat a fast no-disruption hand?
BuildR3 · Delver (Grixis)
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR4 · Death & Taxes
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR5 · Depths (Dark Depths combo)
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR6 · Doomsday
Card Cabin Legacy· 11 Nov 25View event →
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR2 · Reanimator
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR4 · Delver (RUG / Temur)
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR5 · Sneak & Show
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR6 · Reanimator
Legacy League Cologne· 8 Nov 25View event →
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR2 · ANT (Ad Nauseam Tendrils)
Practice Miracles games — struggled with Predict vs Terminus sequencing.
BuildR3 · Lands
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR4 · Sneak & Show
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR5 · Delver (Grixis)
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR7 · Doomsday
Tuesday Night Legacy· 4 Nov 25View event →
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR1 · Delver (RUG / Temur)
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR3 · Delver (Grixis)
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR4 · 8-Cast
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR6 · Initiative / White Stompy