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Patterns · last 5 events · Dimir Tempo

Avoid
Mistakes and patterns to stop repeating
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
Continue
Plays and decisions that are working
Applied early clock with threat + counter backup — opponent never stabilized.
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
Build
Skills and areas to actively develop
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.

All reflections · 210 entries

MTGO Legacy League· 26 Apr 26View event →
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR1 · Grixis Tempo
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR2 · Dimir Tempo
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR3 · Burn
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR4 · Eldrazi Stompy
Legacy League Cologne· 25 Apr 26View event →
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR1 · Death & Taxes
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR4 · Sultai / BUG Midrange
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR6 · Dimir Tempo
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR7 · Eldrazi Stompy
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR8 · Dredge
MTGO Legacy League· 24 Apr 26View event →
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR1 · Mono-White Initiative
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR2 · Death & Taxes
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR3 · 8-Cast
Brainstormed on my own turn into a topdeck lock — should have waited for their EOT.
AvoidR4 · Eldrazi & Taxes
Tuesday Night Legacy· 21 Apr 26View event →
Cast Ponder before Brainstorm — wasted the Brainstorm shuffle on the same fixed top.
AvoidR1 · Stoneblade
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR2 · Death & Taxes
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR3 · Mono-White Initiative
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR4 · Painter Grindstone
MTGO Legacy League· 19 Apr 26View event →
Brainstormed on my own turn into a topdeck lock — should have waited for their EOT.
AvoidR1 · Sultai / BUG Midrange
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR3 · Depths (Dark Depths combo)
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR4 · Reanimator
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR5 · Sultai / BUG Midrange
Eternal Masters League· 18 Apr 26View event →
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR3 · Doomsday
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR4 · Reanimator
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR6 · Reanimator
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR7 · Lands
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR8 · Lands
MTGO Legacy League· 12 Apr 26View event →
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR1 · Other / Unknown
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR2 · Death & Taxes
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR4 · Delver (RUG / Temur)
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR5 · Burn
MTGO Legacy League· 27 Mar 26View event →
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR1 · Dredge
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR2 · Grixis Tempo
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR4 · Grixis Tempo
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR5 · Reanimator
Hidden Crown Legacy· 26 Mar 26View event →
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR1 · Burn
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR3 · Reanimator
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR5 · Sultai / BUG Midrange
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR6 · ANT
Local Legacy League· 24 Mar 26View event →
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR1 · Painter Grindstone
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR2 · Other / Unknown
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR3 · Delver (RUG / Temur)
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR6 · Doomsday
Eternal Cellar Legacy· 19 Mar 26View event →
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR1 · Lands
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR3 · Burn
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR4 · Eldrazi Stompy
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR5 · Mono-White Initiative
MTGO Legacy League· 18 Mar 26View event →
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR1 · The EPIC Storm
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR2 · Sneak and Show
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR3 · Doomsday
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR5 · Doomsday
Legacy Open Hamburg· 14 Mar 26View event →
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR2 · ANT
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR3 · Other / Unknown
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR5 · Doomsday
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR6 · Bant Control
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR8 · Eldrazi Stompy
MTGO Legacy League· 13 Mar 26View event →
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR1 · Reanimator
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR2 · ANT
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR4 · Doomsday
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR5 · Dredge
Legacy Open Berlin· 7 Mar 26View event →
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR2 · ANT
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR3 · Mono-White Initiative
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR4 · The EPIC Storm
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR5 · Lands
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR6 · Depths (Dark Depths combo)
MTGO Legacy League· 6 Mar 26View event →
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR1 · Grixis Tempo
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR2 · Reanimator
Brainstormed on my own turn into a topdeck lock — should have waited for their EOT.
AvoidR4 · Delver (RUG / Temur)
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR5 · Lands
Hidden Crown Legacy· 5 Mar 26View event →
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR1 · Eldrazi & Taxes
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR2 · Grixis Tempo
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR3 · Dimir Tempo
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR6 · Delver (RUG / Temur)
MTGO Legacy League· 4 Mar 26View event →
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR2 · Painter Grindstone
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR3 · Sultai / BUG Midrange
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR4 · Miracles
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR5 · Sneak and Show
MTGO Legacy League· 27 Feb 26View event →
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR2 · Grixis Tempo
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR3 · Burn
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR4 · Delver (RUG / Temur)
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR5 · ANT
MTGO Legacy League· 25 Feb 26View event →
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR1 · The EPIC Storm
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR2 · Dimir Tempo
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR4 · Mono-White Initiative
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR5 · Death & Taxes
MTGO Legacy League· 22 Feb 26View event →
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR1 · Burn
Cast Ponder before Brainstorm — wasted the Brainstorm shuffle on the same fixed top.
AvoidR2 · Mono-White Initiative
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR3 · Other / Unknown
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR5 · Miracles
MTGO Legacy League· 18 Feb 26View event →
Brainstormed on my own turn into a topdeck lock — should have waited for their EOT.
AvoidR1 · 8-Cast
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR2 · Death & Taxes
Practice the Sneak & Show matchup with the Force/Daze + clock plan — too many losses to Sneak Attack.
BuildR3 · Grixis Tempo
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR4 · Painter Grindstone
MTGO Legacy League· 13 Feb 26View event →
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR1 · Mono-White Initiative
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR2 · Lands
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR4 · Depths (Dark Depths combo)
Build a clearer mulligan rule for the Lands matchup — when does a slow hand beat a fast no-disruption hand?
BuildR5 · 8-Cast
Hidden Crown Legacy· 12 Feb 26View event →
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR1 · ANT
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR2 · Doomsday
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR4 · Reanimator
Build a clearer mulligan rule for the Lands matchup — when does a slow hand beat a fast no-disruption hand?
BuildR5 · Mono-White Initiative
Bazaar of Moxen Open· 7 Feb 26View event →
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR3 · Reanimator
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR5 · Dimir Tempo
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR6 · ANT
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR7 · Doomsday
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR8 · 8-Cast
MTGO Legacy League· 6 Feb 26View event →
Practice Miracles games — struggled with Predict vs Terminus sequencing.
BuildR1 · Delver (RUG / Temur)
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR2 · Reanimator
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR4 · Depths (Dark Depths combo)
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR5 · Dimir Tempo
MTGO Legacy League· 30 Jan 26View event →
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR2 · Eldrazi & Taxes
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR3 · Delver (RUG / Temur)
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR4 · Dimir Tempo
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR5 · Reanimator
Thursday Legacy· 29 Jan 26View event →
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR3 · Reanimator
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR4 · Reanimator
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR5 · Lands
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR6 · Miracles
Eternal Masters League· 24 Jan 26View event →
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR2 · Sultai / BUG Midrange
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR3 · Lands
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR4 · Grixis Tempo
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR7 · Dimir Tempo
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR8 · Delver (RUG / Temur)
Hidden Crown Legacy· 22 Jan 26View event →
Cast Ponder before Brainstorm — wasted the Brainstorm shuffle on the same fixed top.
AvoidR2 · Other / Unknown
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR3 · Painter Grindstone
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR4 · Death & Taxes
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR5 · Death & Taxes
Grand Trial Legacy· 17 Jan 26View event →
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR1 · Mono-White Initiative
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR2 · Other / Unknown
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR4 · Miracles
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR6 · Sultai / BUG Midrange
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR8 · Lands
Thursday Legacy· 8 Jan 26View event →
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR2 · Dimir Tempo
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR4 · ANT
Practice Miracles games — struggled with Predict vs Terminus sequencing.
BuildR5 · 8-Cast
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR6 · Reanimator
Legacy Classic Munich· 3 Jan 26View event →
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR2 · Eldrazi & Taxes
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR5 · Eldrazi & Taxes
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR6 · Other / Unknown
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR7 · Eldrazi Stompy
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR8 · Delver (RUG / Temur)
Legacy Open Hamburg· 20 Dec 25View event →
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR1 · Death & Taxes
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR3 · Eldrazi & Taxes
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR5 · Sneak and Show
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR6 · Sneak and Show
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR7 · Delver (RUG / Temur)
Thursday Legacy· 18 Dec 25View event →
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR1 · Sneak and Show
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR3 · Grixis Tempo
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR5 · 8-Cast
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR6 · Mono-White Initiative
Tuesday Night Legacy· 16 Dec 25View event →
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR1 · Doomsday
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR3 · The EPIC Storm
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR5 · Painter Grindstone
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR6 · Grixis Tempo
Legacy Open Berlin· 13 Dec 25View event →
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR1 · Sneak and Show
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR2 · Death & Taxes
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR3 · Dimir Tempo
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR5 · Sneak and Show
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR7 · Stoneblade
Hidden Crown Legacy· 11 Dec 25View event →
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR1 · Delver (RUG / Temur)
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR3 · Mono-White Initiative
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR4 · Painter Grindstone
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR6 · Reanimator
Local Legacy League· 9 Dec 25View event →
Cast Ponder before Brainstorm — wasted the Brainstorm shuffle on the same fixed top.
AvoidR2 · Mono-White Initiative
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR4 · Doomsday
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR5 · Eldrazi & Taxes
Practice Miracles games — struggled with Predict vs Terminus sequencing.
BuildR6 · Delver (RUG / Temur)
EW Qualifier Zurich· 6 Dec 25View event →
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR1 · 8-Cast
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR2 · Other / Unknown
Brainstormed on my own turn into a topdeck lock — should have waited for their EOT.
AvoidR3 · Death & Taxes
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR5 · Reanimator
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR7 · Death & Taxes
Card Cabin Legacy· 2 Dec 25View event →
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR1 · Other / Unknown
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR2 · Lands
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR4 · Delver (RUG / Temur)
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR5 · Painter Grindstone
EW Qualifier FRA· 29 Nov 25View event →
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR3 · Grixis Tempo
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR4 · Reanimator
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR6 · Miracles
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR7 · Dredge
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR8 · Depths (Dark Depths combo)
Thursday Legacy· 27 Nov 25View event →
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR1 · Doomsday
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR2 · Mono-White Initiative
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR3 · Mono-White Initiative
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR5 · Other / Unknown
Hidden Crown Legacy· 20 Nov 25View event →
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR1 · Death & Taxes
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR3 · Doomsday
Build a clearer mulligan rule for the Lands matchup — when does a slow hand beat a fast no-disruption hand?
BuildR4 · 8-Cast
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR6 · Grixis Tempo
Bazaar of Moxen Open· 15 Nov 25View event →
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR2 · Painter Grindstone
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR3 · 8-Cast
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR4 · Eldrazi & Taxes
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR6 · Doomsday
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR7 · Death & Taxes
Eternal Cellar Legacy· 13 Nov 25View event →
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR1 · Mono-White Initiative
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR2 · Burn
Build a clearer mulligan rule for the Lands matchup — when does a slow hand beat a fast no-disruption hand?
BuildR4 · Doomsday
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR6 · Reanimator
Card Cabin Legacy· 11 Nov 25View event →
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR1 · Grixis Tempo
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR3 · ANT
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR4 · Mono-White Initiative
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR6 · Death & Taxes
Legacy League Cologne· 8 Nov 25View event →
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR1 · ANT
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR3 · Death & Taxes
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR4 · Reanimator
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR5 · Reanimator
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR6 · Mono-White Initiative
Tuesday Night Legacy· 4 Nov 25View event →
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR1 · Depths (Dark Depths combo)
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR2 · Grixis Tempo
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR3 · Burn
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR5 · Grixis Tempo