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Patterns · last 5 events · UB Reanimator

Avoid
Mistakes and patterns to stop repeating
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
Continue
Plays and decisions that are working
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
Recognized when to stop fighting counter wars and just let the threat resolve.
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
Build
Skills and areas to actively develop
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.

All reflections · 140 entries

MTGO Legacy League· 1 May 26View event →
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR1 · Delver (RUG / Temur)
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR2 · Burn
Eternal Cellar Legacy· 30 Apr 26View event →
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR1 · Eldrazi & Taxes
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR4 · Mono-White Initiative
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR5 · Mono-White Initiative
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR6 · Reanimator
Card Cabin Legacy· 28 Apr 26View event →
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR2 · Reanimator
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR3 · 8-Cast
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR4 · Mono-White Initiative
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR5 · Sneak and Show
MTGO Legacy League· 22 Apr 26View event →
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR1 · ANT
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR2 · Painter Grindstone
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR4 · Sneak and Show
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR5 · Death & Taxes
Hidden Crown Legacy· 16 Apr 26View event →
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR1 · Grixis Tempo
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR2 · 8-Cast
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR5 · Mono-White Initiative
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR6 · Painter Grindstone
Card Cabin Legacy· 7 Apr 26View event →
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR1 · Eldrazi Stompy
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR2 · Burn
Fetched too aggressively vs Burn, took 4 from Price of Progress next turn.
AvoidR5 · Dredge
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR6 · Grixis Tempo
MTGO Legacy League· 5 Apr 26View event →
Work on the Doomsday matchup — still unsure which hate pieces are worth the sideboard slot.
BuildR1 · Reanimator
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR3 · Miracles
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR4 · Other / Unknown
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR5 · Mono-White Initiative
Sunday Legacy Challenge· 4 Apr 26View event →
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR2 · Death & Taxes
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR3 · Mono-White Initiative
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR4 · Reanimator
Cast Ponder before Brainstorm — wasted the Brainstorm shuffle on the same fixed top.
AvoidR6 · Burn
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR8 · Reanimator
MTGO Legacy League· 3 Apr 26View event →
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR1 · Reanimator
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR2 · Miracles
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR3 · Sneak and Show
Practice Miracles games — struggled with Predict vs Terminus sequencing.
BuildR4 · Grixis Tempo
Tuesday Night Legacy· 31 Mar 26View event →
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR1 · 8-Cast
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR3 · Mono-White Initiative
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR5 · Painter Grindstone
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR6 · Doomsday
Legacy Classic Stuttgart· 21 Mar 26View event →
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR4 · Lands
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR5 · ANT
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR6 · Death & Taxes
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR7 · Doomsday
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR8 · Sultai / BUG Midrange
MTGO Legacy League· 20 Mar 26View event →
Didn't respect Daze window — tapped out turn 2 in the mirror and walked into it.
AvoidR1 · Delver (RUG / Temur)
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR2 · Dimir Tempo
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR3 · Dimir Tempo
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR4 · Burn
Card Cabin Legacy· 17 Mar 26View event →
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR1 · Burn
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR2 · Painter Grindstone
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR3 · Eldrazi Stompy
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR5 · The EPIC Storm
MTGO Legacy League· 15 Mar 26View event →
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR2 · Doomsday
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR3 · Lands
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR4 · Death & Taxes
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR5 · Dimir Tempo
Thursday Legacy· 12 Mar 26View event →
Cast Ponder before Brainstorm — wasted the Brainstorm shuffle on the same fixed top.
AvoidR1 · Miracles
Played Jace turn 4 with Force backup, but they had Daze + Pyroblast — lost both pieces.
AvoidR2 · 8-Cast
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR4 · Death & Taxes
Practice Miracles games — struggled with Predict vs Terminus sequencing.
BuildR5 · Stoneblade
Tuesday Night Legacy· 10 Mar 26View event →
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR1 · Reanimator
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR2 · Painter Grindstone
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR5 · Lands
Map out which threats to keep vs which to cut against go-wide creature decks.
BuildR6 · Lands
Local Legacy League· 3 Mar 26View event →
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR1 · Delver (RUG / Temur)
Practice the Sneak & Show matchup with the Force/Daze + clock plan — too many losses to Sneak Attack.
BuildR2 · Doomsday
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR4 · Grixis Tempo
Brainstormed on my own turn into a topdeck lock — should have waited for their EOT.
AvoidR6 · Reanimator
MTGO Legacy League· 1 Mar 26View event →
Cast Ponder before Brainstorm — wasted the Brainstorm shuffle on the same fixed top.
AvoidR1 · 8-Cast
Practice the Sneak & Show matchup with the Force/Daze + clock plan — too many losses to Sneak Attack.
BuildR2 · Miracles
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR4 · Mono-White Initiative
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR5 · Reanimator
Eternal Cellar Legacy· 26 Feb 26View event →
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR2 · Death & Taxes
Study Initiative gameplay — when to contest the dungeon vs race with Murktide.
BuildR3 · Grixis Tempo
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR5 · Painter Grindstone
Brainstormed on my own turn into a topdeck lock — should have waited for their EOT.
AvoidR6 · Delver (RUG / Temur)
Card Cabin Legacy· 24 Feb 26View event →
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR1 · Painter Grindstone
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR2 · Death & Taxes
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR3 · Burn
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR4 · Miracles
EW Qualifier FRA· 21 Feb 26View event →
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR1 · Death & Taxes
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR2 · Mono-White Initiative
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR3 · Lands
Cast Ponder on their end step to set up a live Brainstorm — found exactly what I needed.
ContinueR4 · Other / Unknown
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR5 · Burn
MKM Series Legacy Frankfurt· 14 Feb 26View event →
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR1 · Dimir Tempo
Practice Miracles games — struggled with Predict vs Terminus sequencing.
BuildR2 · Mono-White Initiative
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR4 · 8-Cast
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR5 · Grixis Tempo
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR6 · Delver (RUG / Temur)
MTGO Legacy League· 8 Feb 26View event →
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR1 · Delver (RUG / Temur)
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR3 · The EPIC Storm
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR4 · Sneak and Show
Applied early clock with threat + counter backup — opponent never stabilized.
ContinueR5 · Mono-White Initiative
Eternal Cellar Legacy· 5 Feb 26View event →
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR1 · Eldrazi & Taxes
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR2 · Death & Taxes
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR5 · Other / Unknown
Pitched the wrong card to Force — needed the Daze later, used the cantrip instead.
AvoidR6 · Reanimator
Card Cabin Legacy· 3 Feb 26View event →
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR2 · Death & Taxes
Brainstormed on my own turn into a topdeck lock — should have waited for their EOT.
AvoidR3 · Mono-White Initiative
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR4 · Mono-White Initiative
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR5 · Doomsday
Tuesday Night Legacy· 27 Jan 26View event →
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR1 · Bant Control
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR2 · Death & Taxes
Explore Pyroblast timing in the Delver mirror. Used it too reactively rather than proactively.
BuildR4 · Miracles
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR6 · Delver (RUG / Temur)
Local Legacy League· 20 Jan 26View event →
Cast Ponder before Brainstorm — wasted the Brainstorm shuffle on the same fixed top.
AvoidR2 · Sneak and Show
Sequenced Wasteland correctly to cut their second color before they could find a basic.
ContinueR3 · Lands
Identified the TES line and named Lion's Eye Diamond with Cabal Therapy — they conceded.
ContinueR5 · Burn
Practice Miracles games — struggled with Predict vs Terminus sequencing.
BuildR6 · Grixis Tempo
Sunday Legacy Challenge· 10 Jan 26View event →
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR1 · Lands
Brainstormed on my own turn into a topdeck lock — should have waited for their EOT.
AvoidR3 · Doomsday
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR4 · Death & Taxes
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR6 · Death & Taxes
Fetched before drawing to enable Brainstorm shuffle — sculpted the perfect turn-3 hand.
ContinueR7 · 8-Cast
Tuesday Night Legacy· 6 Jan 26View event →
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR2 · The EPIC Storm
Over-sideboarded — cut Dazes trying to be proactive, lost tempo in g2 and g3.
AvoidR3 · Grixis Tempo
Played around Daze by waiting a turn and threatening two spells the same turn.
ContinueR4 · Lands
Learn when a g3 mull to 5 beats a keepable 6 against fast combo.
BuildR6 · Eldrazi Stompy
Legacy Classic Stuttgart· 27 Dec 25View event →
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR1 · Other / Unknown
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR5 · The EPIC Storm
Held back the third threat to play around Terminus — flooded the board after they used the sweeper.
ContinueR6 · Delver (RUG / Temur)
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR7 · Lands
Wasted Wasteland on a basic instead of waiting for their fetch to grab Tropical.
AvoidR8 · Lands
Eternal Cellar Legacy· 25 Dec 25View event →
Build a clearer mulligan rule for the Lands matchup — when does a slow hand beat a fast no-disruption hand?
BuildR1 · 8-Cast
Cast Ponder before Brainstorm — wasted the Brainstorm shuffle on the same fixed top.
AvoidR2 · Painter Grindstone
Recognized when to stop fighting counter wars and just let the threat resolve.
ContinueR4 · Lands
Kept a one-lander vs Reanimator. Should have mulled to a hand with Daze or Force.
AvoidR5 · The EPIC Storm
Card Cabin Legacy· 23 Dec 25View event →
Correctly identified they were on Initiative and prioritized fast clock over disruption.
ContinueR1 · Depths (Dark Depths combo)
Understand GY-hate sequencing vs Reanimator: Surgical before or after their Entomb?
BuildR2 · Lands
Need better instincts for when to go wide vs go tall against Death and Taxes — felt lost in g3.
BuildR3 · Death & Taxes
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR6 · Eldrazi Stompy
Tuesday Night Legacy· 25 Nov 25View event →
Held Surgical too long waiting for the 'right' moment — opponent resolved the second Reanimate.
AvoidR1 · Mono-White Initiative
Brainstormed without a fetch in play — left two dead cards on top for two turns vs Wasteland deck.
AvoidR4 · Reanimator
Held Force for the second Entomb rather than the cantrip — paid off when Reanimate came.
ContinueR5 · Lands
Sideboard plan vs Lands feels improvised each time — build a fixed template and stick to it.
BuildR6 · Eldrazi Stompy
Local Legacy League· 18 Nov 25View event →
Cast Force pitching a cantrip I still needed. Lost the counter war on their combo turn.
AvoidR2 · 8-Cast
Sided in Hydroblast vs Painter and held it for the Grindstone activation, not the Painter's Servant.
ContinueR4 · Delver (RUG / Temur)
Build a tighter plan for the TES matchup — currently relying on hate draws rather than the gameplan.
BuildR5 · ANT
Read the Doomsday pile correctly and held Force for the win-condition card, not the cantrip.
ContinueR6 · Doomsday