Patterns · last 5 events · Lands
Avoid
Mistakes and patterns to stop repeating
Searched for Dark Depths with Crop Rotation, but had no removal for their Karakas. Should have searched for Bojuka.
Cycled Tranquil Thicket too aggressively in g1 — left myself dead to topdeck Wasteland chains.
Activated Karakas on a Griselbrand they'd already triggered. Trigger first, bounce second.
Tutored for Bojuka Bog when the Reanimator player still had Entomb in hand — wrong order of operations.
Continue
Plays and decisions that are working
Sequenced Wasteland on their fetch trigger to deny the second basic — they never recovered.
Punishing Fire + Grove of the Burnwillows engine cleaned up their entire creature board.
Recognized the Initiative player's go-wide plan and tutored Maze early instead of Bojuka.
Held Endurance for the second Reanimate trigger — let the first one resolve to bait.
Build
Skills and areas to actively develop
Better understanding of when Punishing Fire is dead — vs Initiative? vs Painter? Need a clearer rule.
Build mulligan heuristics for combo matchups: what's the floor of a keepable hand vs ANT?
Sideboard slots are tight — should I keep the third Bojuka Bog for the meta, or cut for Pithing Needle?
Reconsider Pithing Needle vs Karakas in the sideboard — what does each catch that the other doesn't?
All reflections · 158 entries
Sequenced Wasteland on their fetch trigger to deny the second basic — they never recovered.
ContinueR1 · Doomsday
Searched for Dark Depths with Crop Rotation, but had no removal for their Karakas. Should have searched for Bojuka.
AvoidR2 · Initiative / White Stompy
Better understanding of when Punishing Fire is dead — vs Initiative? vs Painter? Need a clearer rule.
BuildR2 · Dimir Tempo
Cycled Tranquil Thicket too aggressively in g1 — left myself dead to topdeck Wasteland chains.
AvoidR3 · Initiative / White Stompy
Punishing Fire + Grove of the Burnwillows engine cleaned up their entire creature board.
ContinueR5 · Painter
Searched for Dark Depths with Crop Rotation, but had no removal for their Karakas. Should have searched for Bojuka.
AvoidR6 · Miracles
Build mulligan heuristics for combo matchups: what's the floor of a keepable hand vs ANT?
BuildR1 · Initiative / White Stompy
Activated Karakas on a Griselbrand they'd already triggered. Trigger first, bounce second.
AvoidR2 · Delver (RUG / Temur)
Recognized the Initiative player's go-wide plan and tutored Maze early instead of Bojuka.
ContinueR3 · Painter
Sideboard slots are tight — should I keep the third Bojuka Bog for the meta, or cut for Pithing Needle?
BuildR4 · Painter
Reconsider Pithing Needle vs Karakas in the sideboard — what does each catch that the other doesn't?
BuildR2 · Delver (Grixis)
Held Endurance for the second Reanimate trigger — let the first one resolve to bait.
ContinueR4 · Burn
Tutored for Bojuka Bog when the Reanimator player still had Entomb in hand — wrong order of operations.
AvoidR5 · Death & Taxes
Need a tighter sideboard plan vs Doomsday — going on autopilot with Endurance + Force isn't enough.
BuildR6 · Doomsday
Build mulligan heuristics for combo matchups: what's the floor of a keepable hand vs ANT?
BuildR2 · Delver (Grixis)
Punishing Fire + Grove of the Burnwillows engine cleaned up their entire creature board.
ContinueR3 · 8-Cast
Held Endurance for the second Reanimate trigger — let the first one resolve to bait.
ContinueR4 · Reanimator
Searched for Dark Depths with Crop Rotation, but had no removal for their Karakas. Should have searched for Bojuka.
AvoidR5 · Initiative / White Stompy
Identified the Painter player's exact win condition turn and timed Karakas correctly.
ContinueR2 · Stoneblade
Recognized the Initiative player's go-wide plan and tutored Maze early instead of Bojuka.
ContinueR3 · Painter
Tutored for Bojuka Bog when the Reanimator player still had Entomb in hand — wrong order of operations.
AvoidR5 · Eldrazi & Taxes
Practice tutoring sequencing with Crop Rotation — too many missed triggers in heated games.
BuildR6 · Initiative / White Stompy
Dropped Mox Diamond pitching a basic Forest — needed the basic two turns later vs Wasteland.
AvoidR1 · Initiative / White Stompy
Recognized the Initiative player's go-wide plan and tutored Maze early instead of Bojuka.
ContinueR3 · Painter
Forgot Glacial Chasm's cumulative upkeep cost in a long game — lost the race by one turn.
AvoidR4 · Sneak & Show
Watch Lands mirror replays — the matchup feels like a coin flip but should be skill-based.
BuildR5 · ANT (Ad Nauseam Tendrils)
Cracked a fetch into Tropical Island vs Wasteland deck — should have grabbed the basic.
AvoidR1 · Lands
Glacial Chasm into Maze of Ith into Loam recursion — locked them out completely g3.
ContinueR2 · Death & Taxes
Recognized the Initiative player's go-wide plan and tutored Maze early instead of Bojuka.
ContinueR3 · Burn
Build mulligan heuristics for combo matchups: what's the floor of a keepable hand vs ANT?
BuildR4 · Delver (RUG / Temur)
Tutored for Bojuka Bog when the Reanimator player still had Entomb in hand — wrong order of operations.
AvoidR1 · Initiative / White Stompy
Set up Marit Lage with Glacial Chasm AND Bojuka active — locked the matchup post-board.
ContinueR3 · Delver (Grixis)
Cycled Tranquil Thicket too aggressively in g1 — left myself dead to topdeck Wasteland chains.
AvoidR4 · Delver (Grixis)
Need to learn the Eldrazi matchup: Glacial Chasm great, but Wasteland chains less effective.
BuildR5 · Sneak & Show
Sided in the third Endurance vs Lands mirror — graveyard interaction won me the long game.
ContinueR1 · Burn
Mulled to 5 with no Loam vs combo. Should have shipped a 6 with one piece of disruption.
AvoidR2 · 8-Cast
Cracked a fetch into Tropical Island vs Wasteland deck — should have grabbed the basic.
AvoidR3 · Delver (Grixis)
Build a mental library of which lands to fetch first vs each archetype — not just generic 'Tropical first'.
BuildR5 · Sultai / BUG Midrange
Cracked a fetch into Tropical Island vs Wasteland deck — should have grabbed the basic.
AvoidR2 · Stoneblade
Sequenced Wasteland on their fetch trigger to deny the second basic — they never recovered.
ContinueR3 · Dimir Tempo
Crop Rotation in response to Surgical kept the Bojuka Bog active — saved the matchup.
ContinueR4 · Burn
Watch Lands mirror replays — the matchup feels like a coin flip but should be skill-based.
BuildR5 · Delver (Grixis)
Searched for Dark Depths with Crop Rotation, but had no removal for their Karakas. Should have searched for Bojuka.
AvoidR3 · Eldrazi & Taxes
Better understanding of when Punishing Fire is dead — vs Initiative? vs Painter? Need a clearer rule.
BuildR4 · Delver (RUG / Temur)
Set up Marit Lage with Glacial Chasm AND Bojuka active — locked the matchup post-board.
ContinueR5 · Delver (Grixis)
Boarded out two Endurances vs Sneak & Show — they brought Show and Tell with Emrakul instead. Punished.
AvoidR6 · Reanimator
Held Sphere of Resistance through the Force window — they tapped out, I resolved, they couldn't combo.
ContinueR1 · Death & Taxes
Mulled to 5 with no Loam vs combo. Should have shipped a 6 with one piece of disruption.
AvoidR3 · Stoneblade
Used Punishing Fire on a 2/2 instead of holding for the real threat — ran out of Fires later.
AvoidR4 · Reanimator
Build mulligan heuristics for combo matchups: what's the floor of a keepable hand vs ANT?
BuildR5 · Lands
Mulled to 5 with no Loam vs combo. Should have shipped a 6 with one piece of disruption.
AvoidR1 · Eldrazi & Taxes
Recognized the Initiative player's go-wide plan and tutored Maze early instead of Bojuka.
ContinueR2 · Miracles
Held Sphere of Resistance through the Force window — they tapped out, I resolved, they couldn't combo.
ContinueR4 · Initiative / White Stompy
Map out the Show & Tell matchup turn by turn — when does the Karakas plan beat the Endurance plan?
BuildR5 · Initiative / White Stompy
Study the Initiative race math: when to commit to Marit Lage vs holding for Maze of Ith.
BuildR1 · Reanimator
Punishing Fire + Grove of the Burnwillows engine cleaned up their entire creature board.
ContinueR2 · Eldrazi & Taxes
Played Maze of Ith on the wrong attacker — let the X/4 trample through next turn.
AvoidR4 · Delver (RUG / Temur)
Watch Lands mirror replays — the matchup feels like a coin flip but should be skill-based.
BuildR5 · 8-Cast
Practice the Reanimator matchup more — game 1 feels lost the moment they have Entomb on turn 1.
BuildR1 · 8-Cast
Used Wasteland on their second Underground Sea, not the first — denied the double-blue turn.
ContinueR3 · Dimir Tempo
Cycled Tranquil Thicket too aggressively in g1 — left myself dead to topdeck Wasteland chains.
AvoidR5 · Depths (Dark Depths combo)
Tutored for Bojuka Bog when the Reanimator player still had Entomb in hand — wrong order of operations.
AvoidR6 · Lands
Practice tutoring sequencing with Crop Rotation — too many missed triggers in heated games.
BuildR1 · 8-Cast
Watch Lands mirror replays — the matchup feels like a coin flip but should be skill-based.
BuildR2 · 8-Cast
Tutored for Bojuka Bog when the Reanimator player still had Entomb in hand — wrong order of operations.
AvoidR3 · Other / Unknown
Held Sphere of Resistance through the Force window — they tapped out, I resolved, they couldn't combo.
ContinueR4 · ANT (Ad Nauseam Tendrils)
Forgot Glacial Chasm's cumulative upkeep cost in a long game — lost the race by one turn.
AvoidR1 · Delver (RUG / Temur)
Better understanding of when Punishing Fire is dead — vs Initiative? vs Painter? Need a clearer rule.
BuildR2 · Stoneblade
Sided in the third Endurance vs Lands mirror — graveyard interaction won me the long game.
ContinueR3 · Delver (Grixis)
Identified the Painter player's exact win condition turn and timed Karakas correctly.
ContinueR4 · Delver (Grixis)
Forgot Glacial Chasm's cumulative upkeep cost in a long game — lost the race by one turn.
AvoidR1 · Eldrazi
Used Punishing Fire on a 2/2 instead of holding for the real threat — ran out of Fires later.
AvoidR2 · Initiative / White Stompy
Identified the Painter player's exact win condition turn and timed Karakas correctly.
ContinueR3 · Eldrazi
Practice tutoring sequencing with Crop Rotation — too many missed triggers in heated games.
BuildR4 · Reanimator
Crop Rotation in response to Surgical kept the Bojuka Bog active — saved the matchup.
ContinueR1 · Doomsday
Dropped Mox Diamond pitching a basic Forest — needed the basic two turns later vs Wasteland.
AvoidR3 · 8-Cast
Practice the Reanimator matchup more — game 1 feels lost the moment they have Entomb on turn 1.
BuildR5 · Delver (RUG / Temur)
Punishing Fire + Grove of the Burnwillows engine cleaned up their entire creature board.
ContinueR6 · Doomsday
Sided in the third Endurance vs Lands mirror — graveyard interaction won me the long game.
ContinueR1 · Depths (Dark Depths combo)
Cycled Tranquil Thicket too aggressively in g1 — left myself dead to topdeck Wasteland chains.
AvoidR2 · Miracles
Practice tutoring sequencing with Crop Rotation — too many missed triggers in heated games.
BuildR4 · Painter
Identified the Painter player's exact win condition turn and timed Karakas correctly.
ContinueR5 · Miracles
Sequenced Wasteland on their fetch trigger to deny the second basic — they never recovered.
ContinueR1 · Delver (Grixis)
Activated Karakas on a Griselbrand they'd already triggered. Trigger first, bounce second.
AvoidR2 · Reanimator
Need a tighter sideboard plan vs Doomsday — going on autopilot with Endurance + Force isn't enough.
BuildR3 · Delver (Grixis)
Cracked a fetch into Tropical Island vs Wasteland deck — should have grabbed the basic.
AvoidR4 · Depths (Dark Depths combo)
Held Sphere of Resistance through the Force window — they tapped out, I resolved, they couldn't combo.
ContinueR1 · Burn
Tutored for Bojuka Bog when the Reanimator player still had Entomb in hand — wrong order of operations.
AvoidR2 · Initiative / White Stompy
Mulled to 5 with no Loam vs combo. Should have shipped a 6 with one piece of disruption.
AvoidR3 · Initiative / White Stompy
Sideboard slots are tight — should I keep the third Bojuka Bog for the meta, or cut for Pithing Needle?
BuildR4 · Delver (RUG / Temur)
Set up Marit Lage with Glacial Chasm AND Bojuka active — locked the matchup post-board.
ContinueR2 · Painter
Better understanding of when Punishing Fire is dead — vs Initiative? vs Painter? Need a clearer rule.
BuildR4 · Depths (Dark Depths combo)
Dropped Mox Diamond pitching a basic Forest — needed the basic two turns later vs Wasteland.
AvoidR5 · Delver (Grixis)
Sided in the third Endurance vs Lands mirror — graveyard interaction won me the long game.
ContinueR6 · Doomsday
Used Wasteland on their second Underground Sea, not the first — denied the double-blue turn.
ContinueR1 · Delver (Grixis)
Dropped Mox Diamond pitching a basic Forest — needed the basic two turns later vs Wasteland.
AvoidR2 · Reanimator
Build mulligan heuristics for combo matchups: what's the floor of a keepable hand vs ANT?
BuildR4 · Dimir Tempo
Held Sphere of Resistance through the Force window — they tapped out, I resolved, they couldn't combo.
ContinueR5 · Painter
Recognized the Initiative player's go-wide plan and tutored Maze early instead of Bojuka.
ContinueR1 · Stoneblade
Practice the Reanimator matchup more — game 1 feels lost the moment they have Entomb on turn 1.
BuildR2 · Reanimator
Used Punishing Fire on a 2/2 instead of holding for the real threat — ran out of Fires later.
AvoidR5 · Bant Control
Sequenced Wasteland on their fetch trigger to deny the second basic — they never recovered.
ContinueR6 · Delver (RUG / Temur)
Searched for Dark Depths with Crop Rotation, but had no removal for their Karakas. Should have searched for Bojuka.
AvoidR1 · Stoneblade
Recognized the Initiative player's go-wide plan and tutored Maze early instead of Bojuka.
ContinueR3 · Delver (Grixis)
Made Marit Lage with no Glacial Chasm and no follow-up protection — got blown out by Swords.
AvoidR4 · ANT (Ad Nauseam Tendrils)
Better understanding of when Punishing Fire is dead — vs Initiative? vs Painter? Need a clearer rule.
BuildR5 · Initiative / White Stompy
Searched for Dark Depths with Crop Rotation, but had no removal for their Karakas. Should have searched for Bojuka.
AvoidR1 · Initiative / White Stompy
Sequenced Wasteland on their fetch trigger to deny the second basic — they never recovered.
ContinueR2 · Initiative / White Stompy
Reconsider Pithing Needle vs Karakas in the sideboard — what does each catch that the other doesn't?
BuildR4 · Sneak & Show
Identified the Painter player's exact win condition turn and timed Karakas correctly.
ContinueR6 · Lands
Better understanding of when Punishing Fire is dead — vs Initiative? vs Painter? Need a clearer rule.
BuildR1 · Painter
Sided in the third Endurance vs Lands mirror — graveyard interaction won me the long game.
ContinueR2 · Eldrazi & Taxes
Glacial Chasm into Maze of Ith into Loam recursion — locked them out completely g3.
ContinueR3 · Eldrazi
Cycled Tranquil Thicket too aggressively in g1 — left myself dead to topdeck Wasteland chains.
AvoidR6 · Eldrazi
Sided in the third Endurance vs Lands mirror — graveyard interaction won me the long game.
ContinueR1 · Lands
Mulled to 5 with no Loam vs combo. Should have shipped a 6 with one piece of disruption.
AvoidR2 · Lands
Cycled Tranquil Thicket too aggressively in g1 — left myself dead to topdeck Wasteland chains.
AvoidR3 · Doomsday
Study the Initiative race math: when to commit to Marit Lage vs holding for Maze of Ith.
BuildR6 · ANT (Ad Nauseam Tendrils)
Mulled to 5 vs Reanimator with Endurance + Force — held the line g3 from a tough start.
ContinueR2 · Painter
Map out the Show & Tell matchup turn by turn — when does the Karakas plan beat the Endurance plan?
BuildR4 · Bant Control
Mulled to 5 with no Loam vs combo. Should have shipped a 6 with one piece of disruption.
AvoidR5 · Reanimator
Held Endurance for the second Reanimate trigger — let the first one resolve to bait.
ContinueR6 · Delver (RUG / Temur)
Cracked a fetch into Tropical Island vs Wasteland deck — should have grabbed the basic.
AvoidR1 · Delver (Grixis)
Watch Lands mirror replays — the matchup feels like a coin flip but should be skill-based.
BuildR3 · Reanimator
Recognized the Initiative player's go-wide plan and tutored Maze early instead of Bojuka.
ContinueR4 · Painter
Need to learn the Eldrazi matchup: Glacial Chasm great, but Wasteland chains less effective.
BuildR6 · Burn
Need to learn the Eldrazi matchup: Glacial Chasm great, but Wasteland chains less effective.
BuildR3 · Delver (Grixis)
Searched for Dark Depths with Crop Rotation, but had no removal for their Karakas. Should have searched for Bojuka.
AvoidR4 · Initiative / White Stompy
Forgot Glacial Chasm's cumulative upkeep cost in a long game — lost the race by one turn.
AvoidR5 · Reanimator
Mulled to 5 vs Reanimator with Endurance + Force — held the line g3 from a tough start.
ContinueR6 · Painter
Better understanding of when Punishing Fire is dead — vs Initiative? vs Painter? Need a clearer rule.
BuildR1 · ANT (Ad Nauseam Tendrils)
Sequenced Wasteland on their fetch trigger to deny the second basic — they never recovered.
ContinueR3 · Stoneblade
Activated Karakas on a Griselbrand they'd already triggered. Trigger first, bounce second.
AvoidR5 · Miracles
Need to learn the Eldrazi matchup: Glacial Chasm great, but Wasteland chains less effective.
BuildR6 · Eldrazi & Taxes
Study the Initiative race math: when to commit to Marit Lage vs holding for Maze of Ith.
BuildR1 · Sultai / BUG Midrange
Recognized the Initiative player's go-wide plan and tutored Maze early instead of Bojuka.
ContinueR2 · Initiative / White Stompy
Mulled to 5 with no Loam vs combo. Should have shipped a 6 with one piece of disruption.
AvoidR5 · Death & Taxes
Mulled to 5 vs Reanimator with Endurance + Force — held the line g3 from a tough start.
ContinueR6 · Lands
Cracked a fetch into Tropical Island vs Wasteland deck — should have grabbed the basic.
AvoidR2 · Lands
Better understanding of when Punishing Fire is dead — vs Initiative? vs Painter? Need a clearer rule.
BuildR3 · Doomsday
Recognized the Initiative player's go-wide plan and tutored Maze early instead of Bojuka.
ContinueR4 · Eldrazi
Build mulligan heuristics for combo matchups: what's the floor of a keepable hand vs ANT?
BuildR6 · Doomsday
Mulled to 5 with no Loam vs combo. Should have shipped a 6 with one piece of disruption.
AvoidR1 · Death & Taxes
Punishing Fire + Grove of the Burnwillows engine cleaned up their entire creature board.
ContinueR3 · Initiative / White Stompy
Crop Rotation in response to Surgical kept the Bojuka Bog active — saved the matchup.
ContinueR5 · Other / Unknown
Practice the Reanimator matchup more — game 1 feels lost the moment they have Entomb on turn 1.
BuildR6 · Delver (RUG / Temur)
Made Marit Lage with no Glacial Chasm and no follow-up protection — got blown out by Swords.
AvoidR1 · Initiative / White Stompy
Sequenced Wasteland on their fetch trigger to deny the second basic — they never recovered.
ContinueR2 · Sultai / BUG Midrange
Punishing Fire + Grove of the Burnwillows engine cleaned up their entire creature board.
ContinueR4 · Delver (Grixis)
Practice the Reanimator matchup more — game 1 feels lost the moment they have Entomb on turn 1.
BuildR5 · Eldrazi
Cracked a fetch into Tropical Island vs Wasteland deck — should have grabbed the basic.
AvoidR1 · Initiative / White Stompy
Recognized the Initiative player's go-wide plan and tutored Maze early instead of Bojuka.
ContinueR2 · Dimir Tempo
Need a tighter sideboard plan vs Doomsday — going on autopilot with Endurance + Force isn't enough.
BuildR5 · Dimir Tempo
Used Punishing Fire on a 2/2 instead of holding for the real threat — ran out of Fires later.
AvoidR6 · Other / Unknown
Sequenced Wasteland on their fetch trigger to deny the second basic — they never recovered.
ContinueR1 · Delver (Grixis)
Held Endurance for the second Reanimate trigger — let the first one resolve to bait.
ContinueR3 · Death & Taxes
Used Punishing Fire on a 2/2 instead of holding for the real threat — ran out of Fires later.
AvoidR4 · Death & Taxes
Better understanding of when Punishing Fire is dead — vs Initiative? vs Painter? Need a clearer rule.
BuildR6 · 8-Cast